-EDIT 001-
Just testing some commands... the battle is still bugged and the enemy don't attack.
-EDIT 005- the sword weapon and the punches are almost ready, the only problem left is the delay to change de hand with the sword. but i'm fixing it right now.
-EDIT 006-
Fixed the sword bug, and i changed the command keys.In the future will be possible chose what key you will use on the options menu. You can also move the ghost ninja by using the arrows on the numeric keyboard. (nearby numlock)
-EDIT 007-
Now you can choose any key to be the run/talk/attack key!
Used some rpg maker battlecharset as npc to don't waste time with sprites, yet...
Except the hero. He is original
valeu ^^
mas os graficos são em parte, provisórios. fiz correndo pra não perder tempo
tenho muita coisa pra programar ainda... só tenho 5~15 min por dia pra mexer nisso direito, por isso to editando um pouco todo dia, mas sempre botando pouca coisa
it's portuguese, not spanish ^^ both are latin-derivated languages, but i understand more english than spanish XD
anyway,
i've made a multiple language option on the recent version, but i'm still having problem with the battle >_<
i don't have any idea how i'll make artificial inteligence for the enemies. I'm thinking if they will be like super mario monsters, that do simple things like walk or jump.... or if i will make inteligent enemies that follow you and don't jump on the holes.
i was having trouble with the colisors, but i solved the problem with geometry XD
the attack works only with the punch (yet) but i'm creating multiple weapons option the coordinate of the colisor will change depending on the weapon class. And the entire costume of the hero will change too, depending on the "class" or the equip.
maybe i make some way to walk on the z axis too... so the player can take different patches
mas os graficos são em parte, provisórios. fiz correndo pra não perder tempo
tenho muita coisa pra programar ainda... só tenho 5~15 min por dia pra mexer nisso direito, por isso to editando um pouco todo dia, mas sempre botando pouca coisa
boa sorte ^^
it's portuguese, not spanish ^^ both are latin-derivated languages, but i understand more english than spanish XD
anyway,
i've made a multiple language option on the recent version, but i'm still having problem with the battle >_<
i don't have any idea how i'll make artificial inteligence for the enemies. I'm thinking if they will be like super mario monsters, that do simple things like walk or jump.... or if i will make inteligent enemies that follow you and don't jump on the holes.
i was having trouble with the colisors, but i solved the problem with geometry XD
the attack works only with the punch (yet) but i'm creating multiple weapons option
maybe i make some way to walk on the z axis too... so the player can take different patches
if i had more time to elaborate theese things XD